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Only in the Angle and along the Coldfells in southern and southeastern Rhudaur do Edain settlements remain, struggling to hold out against the Hillmen and Dunlendings. All the armies of Middle-earth, including the forces of the Witch-king of Angmar, find themselves short of recruits. Acting on the general lull in martial activity, the governor of the eastern borderlands — Elasander — is attempting to boost the border defenses in this last frontier of Rhudaur.

Hampered by a scarcity of funds, Governor Elasander plans to strengthen the existing defensive works in the region rather than build new fortifications. A trickle of Men, Elves, Dwarves, and even Hobbits have trickled in to answer the call to aid and fortify these eastern provinces of Arthedain. Whether motivated by heroism, the chance for gold, or some other motive, you are among the recent recruits to offer service as scouts to Elasander, who dispatches orders from his citadel at Elnost. Note the following modifications or additions to cultures.

Here is some background on Middle-earth in that region at the time of Third Age Introduction It is the year of the Third Age of Middle-earth, and the kingdom of Rhudaur, like all other lands, is still reeling from the depredations of the Plague T.

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Product Name Filter. Product Line. Creatures of Middle-Earth. Publisher: I. Iron Crown Enterprises. Hands of the Healer. Condition: VG. Kin-Strife, The. Combat Screen and Reference Sheets 2nd Edition. Product Details. Sold Out. Have one for Sale or Trade? They settled across northern Eriador, just south of the alpine tundras of the foothills of the Iron Mountains. Their distinctive and lasting cultural artifacts were "barrows," earthen burial mounds. A portion of the downlands of central Eriador dotted with these barrows became a sacred place to them.

Eventually most of the Edain crossed the Ered Luin into Beleriand, gaining immortal fame fighting alongside the Noldor and Sindar, and forming a friendship them that would last across several ages of the world. The Arhnedain arrived next; darker and more hirsute than the Edain, they lived on both sides of the Ered Luin and fought on both sides in the wars. They had little to do with the great conflict save to battle the wandering Orcs that troubled the north as Morgoth moved closer to victory.

If the Sleep of Yavanna had been a dream for the inhabitants of Endor, the War of Wrath was a nightmare. The powers unleashed by both sides ripped apart the fabric of the world. Beleriand and the southern part of Eriador foundered and sank into the sea; the ice plateau of Helkanor in the north did the same, and the Iron Mountains sagged and crumbled into a vast, blizzard-swept plain of rubble. The Ered Luin split apart, the River Lhn changing course to pass through the gap; the Dwarves of Nogrod and Belegost perished with their cities.

Elves, Men, and animals were maddened and threw. The survivors, chose who fought alongside the Valar and those who simply fought to survive the cataclysm, remembered little save the warping of reality and the unbearable light of the power of Valinor. They established farming and fishing villages and eventually little kingdoms. Their contact with the Elves and. Dwarves was restricted; the races were estranged, and in this age friendships would have to be remade again and again as need occurred. The Noldor and Sindar were reduced by war and catastrophe to a fraction of their original numbers, and the Laiquendi, now almost always referred to as "Silvan Elves," were nearly as depleted.

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While some of the Elves migrated eastward or departed for the Undying Lands, others formed a new Kingdom of Lindon under Gil-galad, last heir to the High Kingship of the Noldor. The new King ruled tribal folk as far east as the River Baranduin, and the power and diplomacy of Gil-galad eventually extended a general peace, for Elves at least, across most of Eriador. The balance of power among the Dwarves had also changed, as the fall of Nogrod and Belegost left Durin's Folk and their city of Khazad-dum as the only major Dwarven state in northwestern Middle-earth.

Such trade as there was in Eriador passed along these roads, and such wealth as was produced tended to flow towards Durin's City. The Dwarves and Elves alone retained the knowledge of the working of steel and many other skills. The Men of Eriador, lacking their age old expertise in alchemy and functional magic, had to make their own way using natural methods. The various tribes and clans settled into homelands. The balance of Eriador was a hodgepodge of petty states whose names are lost to later chroniclers, working in soil, leather, stone, tin and bronze, building a new culture.

It was rough-hewn by Elvish standards, and no threat to Dwarven trade; Men remained minor players in Eriadoran history until the unforeseen return of a new power from across the Sundering Sea. Gulf of Lhn. Greatly influenced by their Elven allies, the tall, dark-haired and beardless Dnedain were granted the island-continent as a gift of thanks for their bold and bloody assistance to the Elves battling Morgoth, Sauron's most-evil First Age liege and mentor. Nmenor S. Upon the Men of Nmenor the Valar placed but one restriction: never shall any Man sail west to the Undying Lands, home of the Immortals.

Otherwise the Nmenreans were free to explore all lands that they might set sail forto the North, South and East, including Endor. Fishermen tended their nets and shepherds their flocks; at the behest of the royal family, educated nobles wrote informative natural histories and geographies as well as numerous scholarly treatises on the arts and sciences. Astronomers plotted and studied the movement of the stars, both for the sheer pleasure of learning and to aid in navigation.

Like the Elves, the Nmenreans cherished starlight and seatravel. At night, under fragrant flowering trees and surrounded by sculpted herb and flower gardens bursting with bloom, poets accompanied by court musicians read. Strife, jealousy, featall seemed to vanish like mists burned off in the sparkling clear air of Nmenor.

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Never before were Men so blessed with a kind and invigorating climate and a land where sea breezes never ceased, and rainfall was appreciable but moderate. Although Adnaic was their birth-tongue, Nmenreans often spoke the Elvish tongues in deference to those of the Firstborn who instructed and inspired them; the official names of high places and important people-like the capital city and the Kingwere given in Quenya, High-elven. From the Elves, Nmenor's Kings and healers learned the use of the magical healing herb athelas, and the love of all things beautiful.

Scarlet kirinki birds sang their ethereal songs day and night, setting to music all that went on at court. Yet the Nmenrean people were not simply lovers of elegance and knowledge and the serene good life; on the Meneltarma Q.

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After climbing a long and winding spiral road to the peak of the Meneltarma, the Nmenreans observed a silent litany. Until the coming of Sauron and his ascension to power around S. Three times a year the King of Nmenor joined his peopleall wearing flowing white robes and garlanded with flowersto make a pilgrimage up the Meneltarma to offer prayers.

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At the Erukyerm, on the first day of Spring, the King offered a prayer of hope for the coming year. In mid-Summer, at the Erulaital, and later, near the end of Autumn at the Eruhantal, the King offered praise and thanks to Eru, the One, on behalf of his people, who stood silently surrounding him. At all other times the Hallowed Mountain was the site of unbroken silence; at the peak, the Witnesses of Manw, two watchful Eagles whose eyrie rested nearby, stood as ever-vigilant guardians of Nmenoruntil the Downfall.

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From the zenith of the Meneltarma, a farsight ted Man could gaze west and on a clear night see the glowing light from the Isle of Eressa, home of the High-elves and the only earthly state rivaling the beauty of Nmenor itself. Its five peninsulas, the Tarmasundar, spread like the arms of a starfish, reaching out from the heights of the great central peak of the Meneltarma.

Below the Meneltarma and spread out like a green carpet lay Noirinan, the Valley of the Tombs. Here, surrounded by verdant pastures where sheep roamed and cattle grazed, stood the vast stone burial vaults of the Kings and Queens of Nmenor.